Here you will find our mentored compositing courses for NUKE® and our special compositing skills Workshops.
Each course includes our unique one-on-one personal mentoring with every lesson. You will have lifetime access to all courses and webinars that you purchase.
NUKE VFX Compositing Mentored
$999.00
This 12 week Nuke VFX Compositing course is designed for artists that wish to learn Nuke 2D and 3D compositing and are already familiar with at least the basics of visual effects. This course is produced by Steve Wright and conforms to the latest industry standards to prepare artists for work in today’s visual effects industry.
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Learn the essentials of Nuke VFX Compositing in twelve weeks !
This 12 week Nuke VFX Compositing course covers all aspects of Nuke visual effects compositing. The first six weeks focus on 2D compositing and covers keying, color correcting, image transformations, rotoscoping, CGI compositing, clip retiming, tracking and image warping. The second six weeks focus on 3D compositing and covers Nuke’s 3D basics, object transformations and deformations, materials and textures, lighting and cameras. The last week is a spectacular survey of four classic 3D workflows – Pan-n-Tile, Camera Projection, 3D Particles, and Rig Removal.
This course is fully mentored and self-paced so you can start any time and even pause if work or life interferes. Each week you will gain access to about 2 hours of Steve Wright’s award-winning tutorials, do the reading assignments in the Nuke Manual and Steve’s book Digital Compositing for Film and Video (4th edition), turn in a weekly assignment then meet with your mentor online for 30 minutes to review your assignment and answer any questions.
Your mentor will be a 20+ year veteran of visual effects compositing and able to answer any Nuke or production questions you may have. They will also share their production experience with tips, tricks, and techniques that you will use daily on the job.
Course Length: 12 lessons / one per week (at your pace)
An Invaluable Nuke Experience!
Steve is an excellent instructor, not only does he have a profound knowledge of the software and technical issues, he also is very patient and is very good at transmitting the course information. His experience is invaluable!
After 15 years of creating 3D environments for AAA video games, I was ready for a career change and Steve Wright's Nuke courses helped me to make the leap into film compositing. Steve did a great job as an online instructor, and his courses are full of information and helpful feedback. I would without a doubt recommend them to anyone wanting to learn Nuke.
Laurie Kindiak3D Designer of ‘AAA’ Game Environments
Pushed Me to Next Level!
Steve is an awesome teacher that has pushed me to a next level! One of the best things about Steve's course is that at the end of the week he gives you exercises that are different from the ones you learn in class which really pushes you to use the techniques learned in class to figure them out.
Although I had some experience with Nuke, I wanted to finally learn proper compositing fundamentals and create a sound foundation for my compositing career. I had been reading books and they were helpful, but what I really was interested in was one on one mentoring with a compositing pro. Working with Steve was a joy and I learned exactly what I had set out to and more. The sessions were invaluable and well worth the investment in my skill set. If you are serious about starting your career in VFX or are simply stuck on certain concepts, I highly recommend his services.
I wanted to thank the team at Steve Wright's FXEcademy for such a great experience and great content. As a student, the training gave me an advantage when using Nuke, enabling me to explore advance concepts because of my solid understanding of the fundamentals of Nuke. Highly recommended course, it is a great investment.
How you best approach a shot or compositing problem comes from years of production experience.
While taking this course or workshop, you get personal one-on-one private mentoring with one of our visual effects veterans. Your mentor is grounded in the real world off visual effects using applications such as Nuke and After Effects. When you finish each lesson, you will meet live online with your mentor to answer questions and review your assignments.
Typical Student Time Commitment :
You will need approximately 4-5 hours per lesson for study and completion of assigned exercises. You will also meet online with your mentor 30 minutes per lesson.
You will need:
A licensed copy of Nuke X. We will help you get that from the Foundry at a great discount.
You will need a Nuke compatible computer with 2 to 3 Gb storage (you can check system requirements at the Foundry website).
Internet service and Skype (or other conferencing software) are needed.
You will need a microphone for one-on-one mentoring. A web camera is not required – we spend our time looking at your work.
Students will also need Steve’s book, Digital Compositing for Film and Video (4th edition), available on Amazon.
In case you’re wondering:
How much mentoring time is included?
30 minutes per lesson
When are mentoring appointments?
Scheduled with the mentor by you (usually weekly; working at your pace)
How do I reach my mentor?
Your mentor will contact you shortly after you’re purchase is finalized. The mentor will provide specific details on how to schedule appointments and upload your assignment Nuke scripts and renders.
Nuke VFX Course Outline
Learn the Nuke 2D compositing essentials
Week 1 – The Nuke Interface
Navigating Nuke’s 2D Interface
Building Node Graphs
Adjusting a Node Parameters
Defining the Project Settings
Working with Nuke’s Image Viewer
Editing Animation Curves
Your First Nuke Render
Week 2 – Transformations and Animation
Mastering Keyframe Animation
Creating Expressions and Linking Nodes
Image Transformations and Deformations
Understanding Filters
Combining Images with Merge Operations
Creating and Manipulating Text
Week 3 – Color and Rotoscoping
Nuke’s Unique Color Management
Working with the Image Analysis Tools
Color Correcting and Matching Images
Rotoscoping with the Roto Node
Production Examples for the Roto Node
Painting Images with the RotoPaint Node
Week 4 – Channels, Compositing CGI and Retiming
Understanding Nuke’s Unique Channels System
Optimizing Workflow with Nuke’s Channels
Creating your own Nuke Plug-ins with Gizmos
Compositing Multi-pass CG Images
Adding Realism with Motion Blur and Defocus
Retiming Clips with Optical Flow
How Nuke Handles Audio
Week 5 – Keying
How to Create and Use Lumakeys
Keying with the Chromakey Node
Keying with Primatte
Keying with the IBK Keyer
Keying with Keylight
Keying with Ultimatte
Merging Images with KeyMix and AddMix
Removing and Restoring Noise and Grain
Week 6 – Tracking, Warping and Retiming
Tracking Images with the Point Tracker
Stabilizing Clips
How to do a Match Move
Tracking Surfaces with the Planar Tracker
Warping and Morphing Images with GridWarp
Warping and Morphing Images with SplineWarp
Learn the Nuke 3D compositing essentials
Week 7 – 3D Basics
Navigating Nuke’s 3D Interface
How to Build a 3D Scene
Building a Scene with Geometric Primitives
Deforming Images in 3D with Bicubics
Transforming and Animating 3D Geometry
Camera, Lights, and Render
Week 8 – 3D Geometry
Importing Complex 3D Geometry with Alembic
Creating Scene Registered Polygonal Models with ModelBuilder
How to Create High Density Point Clouds
How to Track 3D Points to Screen Coordinates
How to Track Screen Coordinates to 3D Points
Editing and Deforming Geometry
Week 9 – Materials and Particles
Rendering with the Phong Shader
How to Apply Materials to Geometry
Using Camera Projection to Solve Difficult Shots
Setting up Nuke’s 3D Particle System
Moving 3D Particles with Forces
Affecting 3D Particles with Behaviors
Spawning High Particle Densities
Week 10 – Lighting and Cameras
Adding Lights and Shadows to 3D Scenes
Adding Reflections with an Environment Map
Importing Cameras from Other 3D Systems
Tracking Scenes in 3D with the Camera Tracker
Solving the Camera for a Live Action Scene
Adding 3D Geometry to a Live Action Scene
Week 11 – Transformations and Rendering
3D Geometry Transformations
Deforming Geometry with a Deformation Lattice
Adding Motion Blur to 3D Renders
How to Set up Hierarchical Animation
Mastering Nuke’s Awesome Smart Vectors
Solving the Camera for Still Photos
Rendering with the Ray Tracer
Week 12 – 3D Production Workflows
How to Set Up a Pan-n-Tile Shot
How to Set Up a Camera Projection Shot
How to Create a 3D Particle Effect for Live Action
How to do a Rig Removal from Live Action
Get NukeX
Get your 12-week FX Ecademy student license from Foundry
By special arrangement with Foundry, FX Ecademy students enrolled in our mentored Nuke courses are qualified to purchase a fully-featured 90-day student license of NukeX directly from Foundry for the discounted price of $90–only $1 per day!
FX Ecademy will work with you to verify your enrollment to qualify you for your student discount. Once you’re admitted (approval required) and enrolled (course purchased) we will contact you to arrange your student license.
Students will also need Steve’s book, Digital Compositing for Film and Video (4th edition), available on Amazon.
Admissions
We want our students to excel!
Get started with our mentored courses by applying today!
Complete the simple admission form to share your experience with us.
Responses will generally be in one to three work days.
Once admitted to to the program, come back to our store after admission to purchase your course.
Our NUKE compositing courses can prepare you to professionally operate Nuke which takes you a long way towards working in the visual effects industry. However, to get a job in the industry you will need more than just the knowledge of Nuke. You will also need to learn the art and science of compositing visual effects as well as to build a professional demo reel and website. Upon completion of this course you will receive a certificate to present to potential employers, but FXEcademy does not offer job placement.
A very popular book on the theory and practice of digital compositing.
This book has become a steady machine-side companion for even the most serious compositors. It contains encyclopedic knowledge of digital compositing plus it addresses real world production problems and provides their solutions.
Featuring new content on powerful new keying techniques, ACES and ColorIO, working in linear and VR Stitching.
If you don’t have a copy yet, purchase it today at amazon.com.
Includes Exclusive Web Content!
The web content for this book can be downloaded by visiting the publisher’s website (https://routledgetextbooks.com/textbooks/9781138240377/) to request access to the book’s resources. To get your access token you must have proof of your purchase of the hard cover, soft cover, or an electronic version.
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